Table guide

Play Spider solitaire (four suits)

Play free four-suit Spider solitaire with two full decks: eight same-suit runs to build, five stock deals, exact rules, controls and planning tips.

Four-suit Spider uses two complete decks, every suit included, so the rule that runs must be one suit to move together comes into play on almost every turn. It rewards patience and careful planning more than any other Spider mode here. Deal Spider Four Suits now and the board appears on this page, free to play with no account and no money.

Your round is saved automatically in your own browser, and this mode keeps its own statistics: rounds played, rounds won, best time and fewest moves for wins.

How to win

Build complete King-to-Ace runs, each entirely in one suit. When a column has a full 13-card same-suit run with the Ace on top, it is removed to the foundation automatically. Two decks give two runs per suit, so you need eight runs in total (two each in clubs, diamonds, hearts and spades) to clear all 104 cards.

Rules

The deal

  • 104 cards: two full 52-card decks.
  • Ten tableau columns. The first four get 6 cards and the remaining six get 5, so 54 cards are dealt. Only the top card of each column is face up.
  • The other 50 cards form the stock, which provides 5 deals of 10.
  • Each deal shows its number so it can be replayed.

Moving cards

  • Any card may be placed on a card one rank higher, regardless of suit, for example a 4♦ on a 5♣.
  • A run can be moved together only if it is in descending order and all one suit.
  • Any card or valid run may fill an empty column.

Dealing from the stock

  • Draw puts one face-up card on each of the ten columns.
  • You cannot draw while any column is empty.

Completed runs and the end of the round

  • A complete same-suit run from King to Ace on top of a column is removed automatically.
  • Won: all eight runs completed, all 104 cards removed.
  • Lost: the stock is empty and no legal move changes the position.
  • If you start a new deal before the end, the unfinished round counts as abandoned.

Controls

  • Tap or click a card or the head of a same-suit run, then tap a destination; or drag and drop.
  • Draw (D) deals a card onto every column.
  • Hint (H) highlights one legal move without moving anything; Auto move (A) plays the move the hint would show.
  • Undo (U) is unlimited, back to the start of the deal. New deal is N.
  • Keyboard: Tab moves between piles, Enter or Space selects and places, Esc cancels.

Tips

  1. Value same-suit builds highly. For any card from 2 upwards, the two decks hold eight cards one rank lower, but only two of them share its suit. A same-suit placement is therefore a scarce chance to grow a run that can still move, so take it when it appears.
  2. Use off-suit builds to dig, not to store. Placing a 6♥ on a 7♣ is legal and often the only way to uncover a face-down card. Treat such stacks as temporary, because they cannot travel as one piece.
  3. Protect your empty columns. With four suits, an empty column is often the only way to untangle a mixed pile, since any card or run may go there. Spend it when it uncovers cards or completes a run, not just to tidy up.
  4. Get the table in order before each draw. Drawing is blocked while a column is empty, and every draw covers all ten columns. Rearrange first so the new cards land on piles you can live with.
  5. Uncover the long columns. The first four columns start with five face-down cards each, the other six with four. Freeing hidden cards gives you the information you need to plan runs.
  6. Lean on Undo and Hint. Undo is unlimited, so you can test a sequence and roll it back. If you seem stuck, Hint will show any legal move that remains.

For background on how the three Spider modes compare, see the compare page, and the strategy guide for broader planning ideas.

  • Spider Two Suits is a gentler step up, with spades and hearts only.
  • Spider One Suit is the best place to learn the layout and the stock.
  • Yukon has no stock and lets you move any face-up card together with everything on top of it, even out of sequence.